
:max_bytes(150000):strip_icc()/Sherri-Johnson-FFF-Settings-4-569fbdfe3df78cafda9e11c8.jpg)
The first setting, decimation:qualityWeight can be used to give some vertices more quality weight than others in the decimation process. Target parameter for decimation during compact UV extent after which a UV channel is considered repeating (= tiling texture) Threshold w.r.t BBox diagonal for collapsing nearby vertices Preserves texture coordinates during decimationįactor to steer preservation of boundaries during decimation Switches computation of new normals after decimation on or off Preserves repeating texture coordinates during decimation Preserves vertex normals during decimation Preserves mesh material borders during decimation Preserves borders (vertices) common between meshes Switches collapsing of nearby, unconnected vertices on/off RapidCompact CLI has several settings that can be used to control the decimation process:
